I personally love to create, to help stories come true.
Currently I'm a 3D artist specialized in character and creature modelling, sculpting and texturing.
I have knowledge of human anatomy, hard surface and organic modelling and texturing.
I know the workflow and process of character and creature creation for game engines, from high to low poly. I love to make characters, and that's why I'm continously learning.
Contact email: ivanlopezpinan@gmail.com
Character modelling, sculpting, texturing and shading.
Character modelling, sculpting, texturing and shading.
Projects:
- Diablo Inmortal Cinematic Trailer
- Diablo II Resurrected
- Marvel Snap Cinematic Trailer
- Magic The Gathering: Innistrad Crimson Vow
- Destiny 2 The Witch Queen
- Halo Infinite: Story
Prop Modelling
Character and prop Texturing & Shading
Projects:
- Magic the Gathering: Zendikar Rising
- Saints Row
Character and creature modelling and texturing for games, vfx and animation.
Character and creature sculpting for 3D printing.
-Axis Studios
-Rafa Zabala Studio
-Illusorium Animation Studios
-Wise Blue Studios
Project:
- Watch Dogs: Legion - Tipping Point Cinematic Trailer
A Ubisoft film by Alberto Mielgo
Character artist.
Modelling - Texturing - Surfacing
Environment artist
Shading artist
Lighting artist
Character and creature artist.
Sculpting - Modelling - Texturing - Look Dev - Shading
Project:
The Colour Out Of Space
3D Asset creation
Character low poly Modelling, texturing and rigging.
Environment low poly modelling and texturing.
Asset, environment, prop and character creation for real time engines such as Unreal Engine 4 or Unity.
Clean up 3d scans and create a correct geometry from them to be used in real time, previs and postvis.
Studio of Digital Sculpture and 3D Modeling specialized in development of miniatures, figures and wargames.