Ivan Lopez
Ivan Lopez
Freelance Character Artist | 3D Modeler | Digital Sculptor
Madrid, Spain

I personally love to create, to help stories come true.

Currently I'm a 3D artist specialized in character and creature modelling, sculpting and texturing.
I have knowledge of human anatomy, hard surface and organic modelling and texturing.
I know the workflow and process of character and creature creation for game engines, from high to low poly. I love to make characters, and that's why I'm continously learning facial, human and animal anatomy.

Skills

RenderingShading3D ModelingCharacter ModelingCreature ModelingDigital SculptingLightingProp ModelingTexturingVehicle ModelingShaders

Software proficiency

ZBrush
ZBrush
Maya
Maya
Arnold
Arnold
V-Ray
V-Ray
Mari
Mari
Substance Painter
Substance Painter
Photoshop
Photoshop
Nuke
Nuke
xNormal
xNormal
Unreal Engine
Unreal Engine
Marmoset Toolbag
Marmoset Toolbag
Blender
Blender
Unity
Unity
Marvelous Designer
Marvelous Designer

Reel

Productions

  • Mv5bmzhhmdhmodytodfhys00mzzllweyowetody0zdbjyja2otuzxkeyxkfqcgdeqxvymdu0nja0ng  . v1 sx782 cr0 0 782 999 al
    • Movie
      Color Out Of Space
    • Year
      2020
    • Role
      Freelance Character | Creature Artist
    • Company
      User T38
  • Mv5by2iznwe0mmytmzc5os00mmniltk3yzgtzdcxzjiyytuymgu4xkeyxkfqcgdeqxvymzk0njuymtk . v1 sy1000 cr0 0 646 1000 al
    • Movie
      The Seed Of Juna
    • Year
      2020
    • Role
      Character | Creature Artist
    • Company
      -
  • Mv5bmdzkodi2zgityty5yi00mta4lwexy2itm2zmnjczyjm0ndg1xkeyxkfqcgdeqxvymzy0mte3nzu . v1 sy1000 cr0 0 674 1000 al
    • Movie
      Men in Black: International
    • Year
      2019
    • Role
      Previs Artist | Asset Builder
    • Company
      The Third Floor
  • Mv5bndu4mzc3nze5nv5bml5banbnxkftztgwmze1nzi1nzm . v1 sy1000 cr0 0 674 1000 al
    • Movie
      Pokémon: Detective Pikachu
    • Year
      2019
    • Role
      Previs Artist | Asset Builder
    • Company
      The Third Floor
  • Mv5bmmjkm2m0otutngi3nc00ztnilwi4mdutmgi5mzm1mmqyntlixkeyxkfqcgdeqxvyodk4otc3mty . v1 sy1000 sx675 al
    • Movie
      The Aeronauts
    • Year
      2019
    • Role
      Previs Artist | Asset Builder
    • Company
      The Third Floor
  • Mv5bnjmxmde0mdi1ml5bml5banbnxkftztgwmzexntu3njm . v1 sy1000 cr0 0 675 1000 al
    • Movie
      Dumbo
    • Year
      2019
    • Role
      Previs Artist | Asset Builder
    • Company
      The Third Floor
  • Mv5bzjk1zde0zdmtymixoc00zmiwlthiowqtmdfmyjc5zjqzytnlxkeyxkfqcgdeqxvynjixmtq4otc . v1
    • Movie
      The Kid Who Would Be King
    • Year
      2019
    • Role
      Previs Artist | Asset Builder
    • Company
      The Third Floor
  • Mv5bogfjywnkmtmtmtg1zc00y2i4ltg0ztytn2zlmzi4mgqwnzg4xkeyxkfqcgdeqxvymtkxnjuynq  . v1 sy1000 cr0 0 674 1000 al
    • Movie
      Godzilla King of the Monsters
    • Year
      2019
    • Role
      Previs Artist | Asset Builder
    • Company
      The Third Floor

Experience

  • Freelance Character Artist | 3D Modeler | Digital Sculptor at Freelance
    Madrid, Spain
    October 2018 - Present

    Character and creature modelling and texturing for games, vfx and animation.

    Character and creature sculpting for 3D printing.

  • Freelance Character Artist at Illusorium Studios
    Madrid, Spain
    July 2019 - November 2019

    Character artist.

    Modelling - Texturing - Shading

    Environment artist

    Shading artist

    Lighting artist

    Working for cinematics.

    Project: TBA

  • Freelance Character | Creature Artist at User T38
    Madrid, Spain
    April 2019 - May 2019

    Character and creature artist.

    Sculpting - Modelling - Texturing - Look Dev - Shading

    Project:

    The Colour Out Of Space

  • Previs Artist/Asset Builder at The Third Floor inc
    London, United Kingdom
    October 2017 - October 2018

    3D Asset creation

    Character low poly Modelling, texturing and rigging.

    Environment low poly modelling and texturing.

    Asset, environment, prop and character creation for real time engines such as Unreal Engine 4 or Unity.

    Clean up 3d scans and create a correct geometry from them to be used in real time, previs and postvis.

  • 3D Artist / Character Artist at Barruz Studio
    Madrid, Spain
    June 2016 - October 2018

    Studio of Digital Sculpture and 3D Modeling specialized in development of miniatures, figures and wargames.