Ivan Lopez
Ivan Lopez
Character Artist
Madrid, Spain

I personally love to create, to help stories come true.

Currently I'm a 3D artist specialized in character and creature modelling, sculpting and texturing.
I have knowledge of human anatomy, hard surface and organic modelling and texturing.
I know the workflow and process of character and creature creation for game engines, from high to low poly. I love to make characters, and that's why I'm continously learning.

Contact email: ivanlopezpinan@gmail.com

Skills

RenderingShading3D ModelingCharacter ModelingCreature ModelingDigital SculptingLightingProp ModelingTexturingVehicle ModelingShaders

Software proficiency

ZBrush
ZBrush
Maya
Maya
Arnold
Arnold
V-Ray
V-Ray
Mari
Mari
Substance 3D Painter
Substance 3D Painter
Photoshop
Photoshop
xNormal
xNormal
Unreal Engine
Unreal Engine
Houdini
Houdini
Marmoset Toolbag
Marmoset Toolbag
Blender
Blender
Unity
Unity
Marvelous Designer
Marvelous Designer

Productions

    • Movie
      Color Out Of Space
    • Year
      2020
    • Role
      Freelance Character | Creature Artist
    • Company
      User T38
    • Movie
      The Seed Of Juna
    • Year
      2020
    • Role
      Character | Creature Artist
    • Company
      -
    • Movie
      Men in Black: International
    • Year
      2019
    • Role
      Previs Artist | Asset Builder
    • Company
      The Third Floor
    • Movie
      Pokémon: Detective Pikachu
    • Year
      2019
    • Role
      Previs Artist | Asset Builder
    • Company
      The Third Floor
    • Movie
      The Aeronauts
    • Year
      2019
    • Role
      Previs Artist | Asset Builder
    • Company
      The Third Floor
    • Movie
      Dumbo
    • Year
      2019
    • Role
      Previs Artist | Asset Builder
    • Company
      The Third Floor
    • Movie
      The Kid Who Would Be King
    • Year
      2019
    • Role
      Previs Artist | Asset Builder
    • Company
      The Third Floor
    • Movie
      Godzilla King of the Monsters
    • Year
      2019
    • Role
      Previs Artist | Asset Builder
    • Company
      The Third Floor

Experience

  • Senior Asset LookDev Artist at Platige Image
    Madrid, ES
    March 2023 - Present

  • Senior Character Artist at Scattershot
    December 2022 - September 2023

  • Character Artist at Axis Studios
    Madrid, Spain
    September 2020 - December 2022

    Character modelling, sculpting, texturing and shading.

    Character modelling, sculpting, texturing and shading.

    Projects:

    - Diablo Inmortal Cinematic Trailer

    - Diablo II Resurrected

    - Marvel Snap Cinematic Trailer

    - Magic The Gathering: Innistrad Crimson Vow

    - Destiny 2 The Witch Queen

    - Halo Infinite: Story

  • Prop artist at Axis Studios
    May 2020 - September 2020

    Prop Modelling

    Character and prop Texturing & Shading

    Projects:

    - Magic the Gathering: Zendikar Rising

    - Saints Row

  • Freelance Character Artist | 3D Modeler | Digital Sculptor at Freelance
    Madrid, Spain
    October 2018 - Present

    Character and creature modelling and texturing for games, vfx and animation.

    Character and creature sculpting for 3D printing.

    -Axis Studios

    -Rafa Zabala Studio

    -Illusorium Animation Studios

    -Wise Blue Studios

  • Freelance Character Artist at Illusorium Studios
    Madrid, Spain
    July 2019 - November 2019

    Project:

    - Watch Dogs: Legion - Tipping Point Cinematic Trailer

    A Ubisoft film by Alberto Mielgo

    Character artist.

    Modelling - Texturing - Surfacing

    Environment artist

    Shading artist

    Lighting artist

  • Freelance Character | Creature Artist at User T38
    Madrid, Spain
    April 2019 - May 2019

    Character and creature artist.

    Sculpting - Modelling - Texturing - Look Dev - Shading

    Project:

    The Colour Out Of Space

  • Previs Artist/Asset Builder at The Third Floor inc
    London, United Kingdom
    October 2017 - October 2018

    3D Asset creation

    Character low poly Modelling, texturing and rigging.

    Environment low poly modelling and texturing.

    Asset, environment, prop and character creation for real time engines such as Unreal Engine 4 or Unity.

    Clean up 3d scans and create a correct geometry from them to be used in real time, previs and postvis.

  • 3D Artist / Character Artist at Barruz Studio
    Madrid, Spain
    June 2016 - October 2018

    Studio of Digital Sculpture and 3D Modeling specialized in development of miniatures, figures and wargames.