I personally love to create, to help stories come true.
Currently I'm a 3D artist specialized in character and creature modelling, sculpting and texturing.
I have knowledge of human anatomy, hard surface and organic modelling and texturing.
I know the workflow and process of character and creature creation for game engines, from high to low poly. I love to make characters, and that's why I'm continously learning facial, human and animal anatomy.
Character and creature modelling and texturing for games, vfx and animation.
Character and creature sculpting for 3D printing.
3D Asset creation
Character low poly Modelling, texturing and rigging.
Environment low poly modelling and texturing.
Asset, environment, prop and character creation for real time engines such as Unreal Engine 4 or Unity.
Clean up 3d scans and create a correct geometry from them to be used in real time, previs and postvis.
Studio of Digital Sculpture and 3D Modeling specialized in development of miniatures, figures and wargames.